3dRudder foot motion controllers
Providing users with intuitive, effortless and natural motion control at the feet in VR, AR and 3D, hands focused on interaction.
Immediate and intuitive
With the 3dRudder foot motion controller, there is no time wasted anymore on training users on how to move in VR with sticks. No issues either with them having difficulties coordinating motion at the sticks while acting with their hands. It takes less than 5 seconds for anyone, even non-gamers, to use it and start moving in VR as in real life, while securely seated.
Seamless motion in VR
Thanks to its 4 axes, the 3dRudder brings intuitive motion control to your VR applications. Effortless movements of the feet on its platform suffice to trigger motion: tilt the 3dRudder forward or backward to move forward/backward, left/right, rotate it, or exert pressure to move up or down, and experience natural and precise motion control.
Easy integration and set-up
Integration of the 3dRudder into a PC or standalone VR application takes just a few hours. It can also be used with a wide range of existing VR, AR and 3D applications. Deployment is very quick with minimal set-up. The unit is easily stored or carried. It doesn’t have any onboard battery in case it needs to be put into a checked bag when traveling.
Wired or wireless
Whether your company is equipped with wireless headsets like the Oculus Quest or the Pico Neo, or wired ones like the HTC Vive, the HP Reverb or the Varjo, there is a 3dRudder foot motion controller for your projects. Our device is also great to use with AR glasses like Microsoft Hololens, to navigate 3D applications, to control remote machines in 3D environments, or for accessibility.
Client & Partner Testimonials
Don’t take our word for it – here’s what our clients and partners say:
Moving with the 3dRudder is a unique experience. I’d say it’s a very unique and natural way of navigating around a 3D space.”
You guys have done a great job for integrations, it is really easy to get up and running with the SDK.”
Bit Space Development,
Most of end users are not familiar with VR and having a controller that’s easy to use is of paramount importance.”
Light & Shadows,